Marking two decades after the legendary game hit the market across the Atlantic, offering everyday gamers the opportunity to become rock legends. Figuratively speaking, though you'd be hard-pressed telling that someone who has nailed Free Bird’s four-minute instrumental break before an enthusiastic living-room audience.
Developed by the developers, the game gave players a plastic guitar peripheral to match coloured notes scrolling down the screen in time with the music. Each riff corresponded to specific notes, creating the sensation of a genuine live show.
Harmonix previously tried its hand in the music genre prior to teaming up with RedOctane, which was acquired by the gaming giant in 2006. Collaboratively, they established the foundations for an unlikely massively profitable franchise that had a significant impact on numerous musicians featured, showcasing classic bands to a new generation of younger players.
A former executive, former COO from the developer, remembers the initial budgetary hurdles of licensing the recordings – even though initial releases primarily featured cover versions.
“We rerecorded all the music because the dollar figure prohibitive,” he says. “Even with the publishing rights by themselves, it was nearly impossible. We couldn’t get acts such as legendary groups – RedOctane was operating on a shoestring budget, and our team was pretty convinced it would fail. However, when Guitar Hero became a hit, album purchases and radio play were going up, all artists desired to be in.”
He adds: “Among the amazing things was the number of parents reached out expressing gratitude for exposing their children to the songs they adored. It evolved into an intergenerational phenomenon.”
Timeless Music Finds a New Audience
Northern Irish blues-rock band the Answer included their track in the 2008 release the popular installment. Guitarist the artist recalls the way the game brought classic rock to the forefront: “The game provided a larger, younger audience. Typically this had been seen as outdated material, however when it was featured on the game and teenagers were finding it, abruptly it was cool. That legitimised it, eliminating the outdated tag. It provided all our music renewed popularity.”
At that time, the band's first record was still unreleased stateside, so the game was a key medium of discovery for the group as they went on a North American tour supporting AC/DC. “Their crew had on Never Too Late during travel, and several recognized us from Guitar Hero,” he notes.
Rock’s Heavyweight Spin-offs and Lasting Influence
Music's heavyweight names soon capitalised on the game's success, with Aerosmith, Metallica and others starring in specialized game editions centered around their music collections and associated stories, visuals and rock’n’roll mythology. In the case of, the Aerosmith edition, reportedly to have made the band more money compared to their records. It moved more than 500,000 copies in its first week, and demand for Aerosmith’s music saw an increase significantly during an era when the music business was already collapsing.
Guitar Hero continues to inspire quick-handed dedication within the community. Recently, a streamer achieved a remarkable feat featuring the challenging track – an infamously tough anthem made popular by Guitar Hero – using a fan-made version, a freeware game with similar gameplay and extensive customisation options. The song is challenging enough on expert mode, not to mention played at increased tempo while hitting every one of the thousands of cues. The streamer claimed it took months of practice to accomplish.
“The game offers a, fantasy thing. Just as with Call of Duty, that doesn’t mean you should pick up actual weapons and go to war,” says musician the artist.
The band had already completed a profitable run before Through the Fire and Flames was featured in the third game, yet he explains it turned them into a household name. “I recall the record label calling to tell me that our records were moving rapidly,” he says. “It exploded when we next toured, and we performed right ahead of the headliners at the event.”
In fact, DragonForce’s exposure from Guitar Hero was so immense that it threatened to eclipsing everything else the band has done. Last year, the song featured in promotional material for a major film. “In the past I felt otherwise, but I’ve made peace with it,” Li says. “Should you just listen to one DragonForce song, that's fine – each person has a unique path in music and I'm pleased we’ve been part of people’s lives”.
Enduring Legacy of a Iconic Controller
The best marketing, be it for automobiles, clothes or games, goes further than selling something – it inspires a desire. Was the game able to tap into that? “Precisely what we were aiming to achieve,” Dornbrook says. “That thrill of being a rock star on the stage. From day one, the creators believed humans have a natural human desire to create songs, and their goal was to leverage innovation to allow people to participate”.
Most of Guitar Hero games were released in just a half-decade between 2005 and 2010, including derivative titles such as DJ Hero, complete with a spinning deck, and the band-focused game. Subsequently, corporate focus on peripherals waned, except for a brief comeback several years later.
Titles such as Clone Hero and Fortnite Festival have kept the scene active, with set to be something from the original publisher on the way. A new studio has begun work on their first music game. The initial creators are participating as special advisers. Are gamers ready to embrace another game following Guitar Hero?
“Our team believed such titles might become similar to sports games allowing annual update every year,” Dornbrook says. “There’s so much fresh tracks it could remain perennially popular, so I’ve always been hopeful. There’s no reason for it to persist with new generations.”